ModSettings
type ModSettings =
| EasyMod
| NoFailMod
| HalfTimeMod
| DaycoreMod
| HardRockMod
| SuddenDeathMod
| PerfectMod
| DoubleTimeMod
| NightcoreMod
| HiddenMod
| FlaslightMod
| BlindsMod
| StrictTrackingMod
| AccuracyChallengeMod
| TargetPracticeMod
| DifficultyAdjustMod
| ClassicMod
| RandomMod
| MirrorMod
| AlternateMod
| SingleTapMod
| AutoplayMod
| CinemaMod
| RelaxMod
| AutopilotMod
| SpunOutMod
| TransformMod
| WiggleMod
| SpinInMod
| GrowMod
| DeflateMod
| WindUpMod
| WindDownMod
| TraceableMod
| BarrelRollMod
| ApproachDifferentMod
| MutedMod
| NoScopeMod
| MagnetisedMod
| RepelMod
| AdaptiveSpeedMod
| FreezeFrameMod
| BubblesMod
| SynesthesiaMod
| DepthMod
| TouchDeviceMod
| ScoreV2Mod
| SwapMod
| FloatingFruitsMod
| FadeInMod
| DualStagesMod
| InvertMod
| ConstantSpeedMod
| HoldOffMod
| Key1Mod
| Key2Mod
| Key3Mod
| Key4Mod
| Key5Mod
| Key6Mod
| Key7Mod
| Key8Mod
| Key9Mod
| Key10Mod;
Types
- EasyMod
- NoFailMod
- HalfTimeMod
- DaycoreMod
- HardRockMod
- SuddenDeathMod
- PerfectMod
- DoubleTimeMod
- NightcoreMod
- HiddenMod
- FlaslightMod
- BlindsMod
- StrictTrackingMod
- AccuracyChallengeMod
- TargetPracticeMod
- DifficultyAdjustMod
- ClassicMod
- RandomMod
- MirrorMod
- AlternateMod
- SingleTapMod
- AutoplayMod
- CinemaMod
- RelaxMod
- AutopilotMod
- SpunOutMod
- TransformMod
- WiggleMod
- SpinInMod
- GrowMod
- DeflateMod
- WindUpMod
- WindDownMod
- TraceableMod
- BarrelRollMod
- ApproachDifferentMod
- MutedMod
- NoScopeMod
- MagnetisedMod
- RepelMod
- AdaptiveSpeedMod
- FreezeFrameMod
- BubblesMod
- SynesthesiaMod
- DepthMod
- TouchDeviceMod
- ScoreV2Mod
- SwapMod
- FloatingFruitsMod
- FadeInMod
- DualStagesMod
- InvertMod
- ConstantSpeedMod
- HoldOffMod
- Key1Mod
- Key2Mod
- Key3Mod
- Key4Mod
- Key5Mod
- Key6Mod
- Key7Mod
- Key8Mod
- Key9Mod
- Key10Mod
Notice that something is missing? Found a typo? Think something's incomplete? Or think that something can be explained better? Feel free to open a pull request or submit an issue on the library's Github repository .